Salvaged

Salvaged Tilt Brush VR art

Posted 2015-11-24 10:20:48 by Ryan Davies
Look, we're a busy bunch here at Opposable - we're spending as much time as possible getting everything into Salvaged, and making it the best experience possible. 

Salvaged will be at VR World Congress

Posted 2015-11-10 11:16:24 by
We're happy to say that Salvaged will be present at VR World Congress, a new Virtual Reality conference taking place in Bristol on the 12th of April, 2016. The event is organised by Opposable VR and will see the world's top VR developers (including us, of course) showing off their stuff.

U + I = Communication: lessons learnt creating Salvaged’s UI

Posted 2015-10-14 14:45:21 by Daniel Hunter-Dowsing
Whilst building Salvaged (you’ve heard of it, right?), we’ve added some new features which we’ve discussed in previous posts, but there’s another element of the Salvaged experience we’ve been fixing: the User Interface (UI). What I love about UI is that for something that appears so simple, it actually belies...

'People in my head' - Creating quality characters for Salvaged

Posted 2015-10-08 13:13:13 by Daniel Hunter-Dowsing
I’ve been reading Reaper Man by the incredible Terry Pratchett recently. For my shame I haven’t read much of his work and was quite late coming to the Discworld party (rather aptly for a game dev my first encounter with Terry Pratchett’s fantasy world was through the PlayStation 1 game,...

Expanding Ideas

Posted 2015-10-02 11:56:34 by Daniel Hunter-Dowsing
As the old adage goes: writing is re-writing, meaning a good piece of writing comes through iteration. The same logic can, naturally, be applied to game design. Through iteration, playing, testing and rebuilding we can create a fully refined gaming experience.

It's alive! - A mega update on Salvaged

Posted 2015-09-23 12:44:09 by Daniel Hunter-Dowsing
Phew. Well that was fun wasn’t it? Salvaged swooped onto Greenlight like some ironclad eagle of balls-out gaming ambition. For seven days our sweet chick of sci-fi awesomeness laid waste to Greenlight like Mothra by way of Tony Montana.

Audio Log - The Transcript

Posted 2015-09-07 09:55:42 by
Our audio log series delved into the life of Commander Alex Pieterson, and followed the exploits of the team aboard starship Thaddeus; a fantastic series written by Salvaged designer/writer Daniel Dowsing and performed by the brilliant Kate Davies.

Audio Log - The Whole Series

Posted 2015-09-03 16:46:03 by
Travelling through perilous sectors of space, dealing with in-crew fighting and finally coming face-to-face with the mystery of Roulette, Commander Alex Pieterson has been through a hell of a lot. Her audio diaries have been posted here for weeks now, but with the final dramatic entry going up yesterday, we've...

Audio log #13 'untitled'

Posted 2015-09-03 10:44:49 by
Throughout the last few months we've been on a long and treacherous adventure with Salvaged protagonist Alex Pieterson in our audio log prequel series 'The Last Job'.

Control and Mind Games in Salvaged

Posted 2015-09-02 14:45:13 by Ryan Davies
A dark, frightening sense of loneliness. Creepy little alien bugs. A rather unusual, but stimulating, lack of control. These were the elements that stuck in my mind after my first playthrough of the current Salvaged build.

Audio log #12 'Day Two'

Posted 2015-08-21 10:08:57 by
As we build up to the launch of our early access program, we're going to be releasing a series of audio logs as part of a prequel story titled 'The Last Job'. Penned by Salvaged writer-designer Daniel Dowsing and performed by the brilliant Kate Davies, they're a great insight into the mind of Salvaged...

Audio log #11 'Day One'

Posted 2015-07-31 10:08:57 by
As we build up to the launch of our early access program, we're going to be releasing a series of audio logs as part of a prequel story titled 'The Last Job'. Penned by Salvaged writer-designer Daniel Dowsing and performed by the brilliant Kate Davies, they're a great insight into the mind of Salvaged...

Audio log #10 'Arrival'

Posted 2015-07-16 10:54:40 by
As we build up to the launch of our early access program, we're going to be releasing a series of audio logs as part of a prequel story titled 'The Last Job'. Penned by Salvaged writer-designer Daniel Dowsing and performed by the brilliant Kate Davies, they're a great insight into the mind of Salvaged...

Audio Log #9 - 'Rumours'

Posted 2015-06-30 12:02:49 by Daniel Dowsing
As we build up to the launch of our early access program, we're going to be releasing a series of audio logs as part of a prequel story titled 'The Last Job'. Penned by Salvaged writer-designer Daniel Dowsing and performed by the brilliant Kate Davies, they're a great insight into the mind of Salvaged...

Salvaged live on Greenlight now!

Posted 2015-06-22 14:31:45 by Dan Page
So then Salvagers, we're there! We are live on Steam Greenlight! It's been a wild ride and a lot of fun getting here but we've got to say - we're super happy with the current state of Salvaged.

Audio Log 8 'A Ride Home'

Posted 2015-06-16 16:06:50 by
As we build up to the launch of our early access program, we're going to be releasing a series of audio logs as part of a prequel story titled 'The Last Job'. Penned by Salvaged writer-designer Daniel Dowsing and performed by the brilliant Kate Davies, they're a great insight into the mind of Salvaged...

Audio Log #7 'Lost in the Stars'

Posted 2015-06-11 10:38:30 by
As we build up to the launch of our early access program, we're going to be releasing a series of audio logs as part of a prequel story titled 'The Last Job'. Penned by Salvaged writer-designer Daniel Dowsing and performed by the brilliant Kate Davies, they're a great insight into the mind of Salvaged...

Salvaged Audio Log #6 'The Kingdom & The Cavalry'

Posted 2015-06-03 10:02:25 by Daniel Dowsing
As we build up to the launch of our early access program, we're going to be releasing a series of audio logs as part of a prequel story titled 'The Last Job'. Penned by Salvaged writer-designer Daniel Dowsing and performed by the brilliant Kate Davies, they're a great insight into the mind of Salvaged...

‘Pimp My Ride’ – Ship Upgrades

Posted 2015-06-02 12:04:57 by Daniel Dowsing
We’re on a rock hurtling through space at a million miles an hour but don’t worry about that, worry about this: it’s time for another Salvaged blog! Holla! On this sunny but wet day we shall be having a quick look at ship upgrades in Salvaged. Let’s ride!

Salvaged - Audio Log #5 'Life of a Salvager'

Posted 2015-05-29 14:29:56 by Daniel Dowsing
As we build up to the launch of our early access program, we're going to be releasing a series of audio logs as part of a prequel story titled 'The Last Job'. Penned by Salvaged writer-designer Daniel Dowsing and performed by the brilliant Kate Davies, they're a great insight into the mind of Salvaged...

‘All that glitters…’ – Salvage

Posted 2015-05-27 16:48:53 by Daniel Dowsing
The Earth has spun on its axis the required number of revolutions and now we find ourselves at that time of the week once again - Salvaged blog time! Awwww yeeeaah. Are you well? How’s the family? Splendid. Shall we kick off?

Salvaged Audio Log 4 - 'Trouble on the Thaddeus'

Posted 2015-05-21 12:31:53 by Daniel Dowsing
As we build up to the launch of our early access program, we're going to be releasing a series of audio logs as part of a prequel story titled 'The Last Job'. Penned by Salvaged writer-designer Daniel Dowsing and performed by the brilliant Kate Davies, they're a great insight into...

‘Bang! Bang!’ – Weapons

Posted 2015-05-19 10:47:22 by Daniel Dowsing
Welcome, weary traveller. Once again you find yourself in a place neither here nor there; caught between the tumultuous walls of yesterday and tomorrow in a sweet, but ailing, pasture I like to call – today.

‘How We Roll’ – Gameplay

Posted 2015-05-14 09:53:47 by Daniel Dowsing
Someone probably once said that life is a game and we’re all just players making decisions and moving our pieces in a flimsy allegory for existence. If they didn’t then they should have! It’s Daniel here at Opposable Games once again ready to blog your face off.

Salvaged - Audio Log 3 'What is Roulette'

Posted 2015-05-13 12:48:04 by Daniel Dowsing
As we build up to the launch of our early access program, we're going to be releasing a series of audio logs as part of a prequel story titled 'The Last Job'. Penned by Salvaged writer-designer Daniel Dowsing and performed by the brilliant Kate Davies, they're a great insight into the mind of Salvaged...

Salvaged - Audio Log #2 'Panopticon'

Posted 2015-05-08 14:51:50 by Daniel Dowsing
As we build up to the launch of our early access program, we're going to be releasing a series of audio logs as part of a prequel story titled 'The Last Job'. Penned by Salvaged writer-designer Daniel Dowsing and performed by the brilliant Kate Davies, they're a great insight into...

‘Angels with Machine Guns’ - Agents

Posted 2015-05-07 10:48:49 by Daniel Dowsing
As night turns to day and so last week turns to this week please give it up for the return of Opposable Games’ tyrant on the typewriter – Daniel! Yay! Thank you to Thaddeus for his insights last week; without you buddy Salvaged would be called VR Sci-fi Chair Simulator 2015.

‘Guardian’ – Thaddeus and Contracts

Posted 2015-04-29 14:24:09 by Thaddeus
Good day, my friend. Let me introduce myself: I am Thaddeus, AI for the starship of Commander Alex Pieterson. The pleasure’s all mine. I’ll be taking over from that loveable rogue Daniel this week – he’s been bingeing on tizer and Thundercats all weekend so I put him in stasis...

Salvaged Audio Log #1 'The Job'

Posted 2015-04-27 10:25:32 by Dan Page
In the run-up to the launch of our early access program, we're going to be releasing a series of audio logs. The scripts were penned by Salvaged writer-designer extraordinaire Daniel Dowsing and performed by the brilliant Kate Davies.

A Control Room, VR and Dual Screening

Posted 2015-04-23 16:58:46 by Daniel Dowsing/Dan Page
Wazzup! Remember that? I’m bringing it back. It’s Daniel here, star of the blog series critics are calling: ‘not that bad’, ‘it passed the time whilst I was on the loo’ and ‘stop calling this number’. It’s time once again for some juicy enlightenment about a little game called Salvaged.

'A Place in the Universe': New Salvaged 2

Posted 2015-04-07 11:28:46 by Daniel Dowsing
Hello again. It’s Daniel here – the dandy writer and game designer of Opposable Games. Are you having a good week? Splendid. So let’s continue our introductory blog series into the rebirth of Salvaged. If you missed part one you can find it here.

‘Lost and Found’: New Salvaged part 1

Posted 2015-04-02 10:54:00 by Daniel Dowsing
Hi, I’m Daniel. I’m a writer and game designer here at Opposable Games and I thought I’d kick off a series of blogs about the rebirth of Salvaged. Yep you read that right: rebirth. It’s been a bit quiet on the Salvaged front lately but we haven’t been sat around...

Salvaged Trials - 28/06 & 12/07

Posted 2014-06-18 11:44:00 by Dan Page
After a busy period both working on Salvaged lore and some other cool projects, we're ready to proceed to the next stage of Salvaged's game development, and we want to involve you guys (especially if you're based in Bristol).

Wii-U Is Coming

Posted 2014-04-30 11:26:48 by James
As part of our ongoing commitment to bringing the game to as many people as possible. We are today announcing Wii-U support for Salvaged.

More Ways to Play

Posted 2014-04-25 09:42:43 by James
One of the big questions we're asked about the game is about the possibility of the game just on PC. So for those people, we recently revealed both our virtual multi-screen set-up and dual-screen support for PC.

Salvaged Kickstarter Goes Live

Posted 2014-04-15 09:43:39 by
We are immensely proud of the work that everyone at Opposable Games has put into Salvaged. Over the course of a couple of years, this game that has been tossed around as an idea and prototyped in a bunch of ways has gradually coalesced into the game that we’ve been...

Rezzed Report

Posted 2014-04-02 08:36:21 by James Parker
As one of the main focuses for development of our vertical slice and the first time the public would get their hands on the game, the demo at Rezzed was always going to be a watershed moment for Salvaged.

First Teaser Trailer

Posted 2014-03-18 08:42:47 by James Parker
With Rezzed fast approaching, we wanted to give a tiny glimpse of what we're going to be demoing at the show, so we prepared a short teaser trailer to show off our progress.

Salvaged in the games press

Posted 2014-03-14 10:41:26 by Ben Curtis
If you haven't been keeping up with us on Twitter and Facebook (which of course you definitely should do) you might have missed a few interesting press features on Salvaged and our take on the multi-screen experience.

Dev Blog - Why Dual Screen?

Posted 2014-03-05 14:54:16 by James Parker
With Salvaged, we wanted to create gameplay the likes of which players had never experienced before, and we wanted to capture the feeling that they are actually part of the world they are interacting with.

Play Salvaged at Rezzed

Posted 2014-02-19 08:56:22 by James Parker
We have been lucky enough to be picked by the honchos at EGX Rezzed to show Salvaged off at the show at the Birmingham NEC on the 28th-30th of March. That means if you’re in attendance you will be one of the first people in the world to experience the...

Interview (Part 2)

Posted 2014-02-18 16:08:42 by New Earth Herald
We caught up with Captain Alex Pieterson as she was about to embark on what would hopefully be another successful salvage mission:

Interview (Part 1)

Posted 2014-02-11 16:26:58 by New Earth Herald
Twelve years into a career where the average lifespan is measured in months rather than years, Alex Pieterson, Captain of the salvage vessel Thaddeus has been involved in deep-space recovery missions all of her adult life.

Entry Point

Posted 2014-02-05 15:57:34 by James Parker
Salvaged is a real-time tactical action game. You will take on the role of commander of a Remote Interstellar Salvage Crew (or RISC). You will send your team into the wrecks of long forgotten star-ships in search of loot to sell, use, or trade as you make a living running...
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