Factsheet

Title:
Salvaged, by Opposable Games
Based in Bristol, UK

Founding date:
November, 2011

Website:
salvagedgame.com

Press / Business Contact:
dan.page@opposablegames.com

Social:
Twitter
Facebook
Youtube

Releases:

Address:
Bristol Games Hub
77 Stokes Croft
Bristol
BS1 3RD

Phone:
+44 7890 536718

Description

Real time, dual-screen, tactical action. **** Preview build signup at bit.ly/1i1WcEa ****

About Salvaged

The Game

In Salvaged players take on the role of Commander Alex Pieterson – salvager extraordinaire - sending squads of hardened agents into alien-infested wrecks in search of precious salvage. Played entirely in the command room from a first person view, the player interacts with a series of screens in real time. Two screens deal with contracts and managing upgrades while Alex's tablet is used to send commands to her squad. The third, and main screen, shows the action from each agent's head cam in the full 3D environments.

Watch Your screens!

Command the action from Alex’s tablet in the real or virtual world. Watch the action unfold in real-time via your agents’ head cams. Always keep your eyes open and your commands at the ready.

Plan, Attack, Survive!

Your tactics mean the difference between life and death for your squad. Run in all guns blazing or flank and distract? With our node-based movement system you set the plan and watch it play out.

Upgrade and Triumph!

That stock gear ain't gonna cut it forever. Keep the ever-increasing alien threat at bay by expanding your arsenal, sharpening your ship and advancing your agents with a powerful range of upgrades.

More info

With funding from IC Tomorrow, and supported by SCEE Research and Development, the team has also been implementing a solution for theses focus-management issues using a combination of face-tracking (supported on all devices) and interface heat-mapping to ensure the experience remains enjoyable and reduces frustration.

The Team

Opposable Games was founded in late 2011 by a group of likeminded console and mobile developers. The team of directors comprises of veteran console developers working alongside experts in mobile development, interface design, and audio composition. Between them their collective and complementary skills have resulted in a close knit, high-quality, and highly efficient team. Bound by their Bristol roots and a love for games jamming their combination of skills and experience led to their first iOS release, Clockwork Racers - a throwback to 90s local multiplayer games such as Micro Machines. The game supports up to four players, all controlling the game from their own device but playing together on a shared iPad screen. Since then the team have been involved in various projects, with clients including Channel 4 and CITV. Salvaged is the culmination of their ambitions in multi-screen game development, and an opportunity to demonstrate their skills in development for a core gaming audience.

Projects


Videos

Greenlight trailer YouTube


Images

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There are far more images available for Salvaged, by Opposable Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


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Awards & Recognition

  • "IC Tomorrow Digital Innovation second screen contest" - Beat nearly 100 entrants, winning £25,000 to develop a vertical slice, November, 2013

Selected Articles

  • "Salvaged is right out there towards the edge of the new"
    - Ben Barret, Rock Paper Shotgun
  • "Salvaged Lets You be Gorman From Aliens. I Bet You Feel Safer Already"
    - Leon Hurley, Kotaku UK
  • "Salvaged is at an early stage of development, but its multi-platform play is something that we could get incredibly excited about"
    - Chris Priestman, Pocket Gamer
  • "One of the smartest tactical-action games we’ve seen since X-COM"
    - Stephanie Carmichael, Gamezone
  • "Dual-screen game Salvaged may be the coolest tactical shooter in the galaxy"
    - Stephanie Carmichael, Gamezone
  • "I'd also recommend that you check out Salvaged, by Opposable Games, a cool multi-screen take on the tactical action genre"
    - Tom Bramwell, Eurogamer

Opposable Games Press Kit
Available at opposablegames.com.


Team & Repeating Collaborators

James Parker
Design Director

Ben Trewhella
Managing Director

Owen Davies
Technical Director

Tessa Aurmoogum
3D Art Director

Nat Al-Tahhan
2D Art Director

Ben Curtis
Producer

Lukas Roper
Programmer

Joseph Blakeston
Concept / 2D Artist

Alix Briskham
Concept / 2D Artist

Dave Preston
3D Artist

Dan Page
Marketing and Community

David Johnston
Composer / Sound Design


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks