Opposable_Dan wrote:Good question - personally I think the reason the Oculus Rift and Morpheus, particularly in the case of Salvaged, present different experiences for the game. It's not just a peripheral as such, we've built the control room largely to support the Oculus Rift.
One thing that tends to be said again and again by devs that have worked extensively with the Oculus Rift, and indeed from our experience, is that you can't just shoehorn it onto a project and expect great results. A game tends to need to have the Oculus in mind from a very early point, and subsequently be built with it in mind.
Palmer Luckey goes over some of this in this video:
Users browsing this forum: No registered users and 1 guest